So you want to wield a lightsaber and bend the Force to your will? Good news - it's 100% possible, no secret menus or admin favors needed. Here's exactly what to do, step by step.
Before anyone in the galaxy notices you're Force-sensitive, you need to prove yourself. Rack up in-game badges across five categories - you probably already earn most of these just from exploring and questing normally:
Type /checkForceStatus anytime to see how many of the five you've finished.
Heads up: you don't need to go anywhere special to start this. The instant your 5th badge type is done, you're flagged - the game just waits for the right moment to send someone your way.
A little while (5-10 minutes) after your badges are done, keep an eye out - an old man will walk right up to you, wherever you happen to be. Talk to him.
Pick the dialogue option to accept the Force crystal. If you say "maybe later," he leaves and comes back eventually, but he gets slower to return every time you brush him off. Just take the crystal.
A few minutes later, two Sith Shadow agents jump you. Take them down.
Loot the first Sith Shadow you kill - you'll get a datapad. Use it and a camp full of more Sith Shadows shows up. Clear it out.
Loot the camp's first kill for a second datapad. Use it, and you finally get a waypoint to Dathomir.
Follow the waypoint and just walk in. That's it - you're now officially Force Sensitive.
Don't die during the ambush! If those Sith Shadows kill you before you get the first datapad, they take your crystal and you're back to square one, waiting for the old man again. Bring backup or come geared up.
Getting Force Sensitive doesn't make you a Jedi yet - it just gets you into the village. And here's the twist most guides miss: this part isn't on your personal clock.
The whole server shares one clock. The village cycles through 4 phases, one at a time, 24 hours each, then rotates automatically. Don't finish a phase's task in time? It resets - you just catch it again next time that phase rolls back around.
Heal sick villagers, solve a crafting puzzle, rescue 5 captured villagers from enemy camps, and patrol - fight the small raiding groups, avoid the big ones.
Run supply missions to Endor (x6), grind an 8-stage combat gauntlet (max 3 a day), and pitch into a community crafting effort for the village's defenses.
A second 8-stage gauntlet, plus the big one: drop an enemy base's shields, fight through 5 guards, then capture the commander and escort them out - carefully, someone else can steal your capture if you go down.
Fight off raiders (or heal your teammates while they do) and complete a satellite-hunting, wire-puzzle crafting chain - go slow, three wrong wire guesses in a row ruins it.
Bonus: most of these quests also permanently unlock a Force skill perk when you finish them - free rewards for later.
Finish all 4 phases and the old man comes back to find you one more time. Follow him, and you're dropped into a showdown with a Dark Jedi named Mellichae and her enforcer, Daktar Bloodmoon.
The trick: their camp has 4 Force shrines quietly healing them. Smash all 4 shrines first, then take Mellichae down. Skip the shrines and you'll never out-damage the healing.
Beat Mellichae, and it's all on you now. Find a Force Shrine (there are 40+ scattered across 10 planets), kneel, and meditate to start.
You'll need at least 4 Force skill perks from the village phases to qualify - another reason not to skip those.
Kill 20 sludge panthers and report back.
Track down a specific outlaw leader. Pick your dialogue carefully - one wrong answer here can fail the whole trial.
Always last: craft a training lightsaber and tune a crystal into it yourself. Finish this and you're officially a Padawan.
3 strikes and you're out. Fail a trial 3 times and your whole Padawan progress resets to the start. You can also quit/reset on purpose at a shrine, or just restart your current trial for free.
Master a full Jedi skill as a Padawan, and Knight Trials just... start. Next time you log in, the game locks you to one specific shrine on another planet, and you're off:
Defense, healing, and precision. Requires Rebel or Neutral standing.
Aggression, power, fear. Requires Imperial or Neutral standing.
Choose wisely: your Light/Dark choice has to match your current Rebel/Imperial standing. Sort out your faction before you get to step 8.
Finish the last kill and congrats - you're a full Jedi Knight, Light or Dark side, with a robe, a home base on Yavin 4, and access to the server's endgame Jedi rank system.
| Stage | What you did | What you become |
|---|---|---|
| Start | Just a regular citizen of the galaxy | Not Force Sensitive |
| 1-2 | Got all 5 badge types, met the old man, reached the village | Force-Sensitive Novice |
| 3-4 | Beat all 4 village phases + Mellichae | Village Champion |
| 5 | Finished all 3 Padawan Trials | Jedi Padawan |
| 6 | Finished Knight Trials, chose a side | Jedi Knight (Light) or Jedi Knight (Dark) |